PowerGENE CGTS2 --- nVIDIA GeForce 2 GTS
CGTS2P[1].jpg (148709 字节)
Model No.:
CGTS2 32MB DDR
CGTS2 64MB DDR
CGTS2-TV 64MB DDR


PowerGENE CGTS2 powered by the world first per-pixel shading GPU : NVIDIA GeForce2 GTS PRO. Built-in 32MB/64MB DDR memory with supports up for 5.3 GB/sec bandwidth to provides more resolutions and color depths. Its Dual-texture pixel-fill capacities with four new Hypertexel pipelines sets a new milestone for realism. With 400MHz core clock speed, 366Mhz DDR memory speed, 1.6 Gtexel fill rate, and 25M triangles/sec through T&L/setting, it performs up to 3x improvement over the GeForce 256. Optimized for DirectX 7 and OpenGL features, it ensures broad applications and 3D Gaming support.

Bundled Bonus :
△ S/W DVD Player

Specification :

△ nVIDIA GeForce2 GTS Pro GPU, 256-bit 2D & 3D
graphics architecture.
△ Support AGP 4x/2x with Fast Writes for high 3D
performance.
△ Four new Hypertexel pipelines process two texture
per pixel, in true color, at full speed up to 1.6
Gtexel fill rate.
△ Built-in 32MB/64MB high speed 366Mhz DDR memory
clock utilising 5.5ns DDR memory provides up to
5.3 GB/sec bandwidth.
△ Integrated 350 MHz RAMDAC supporting from 640x480
up to 2048x1536 in true color.
△ Eight texture mapped, lit pixels per clock cycle.
△ Second generation Transform and Lighting (T&L)
Engine.
△ Up to 25 million triangles per second at peak
rates.
△ Support multi-texturing, Hardware bump mapping
(Embossing, Dot Product3 & EMBM), llight maps,
reflection maps, Full-Scene Hardware Anti-Aliasing
(HW FSAA), trilinear and 8-tap anisotropic
filtering.
△ Full support for OpenGL and DX7
△ Transform and Lighting, Cube environment mapping,
projective textures and texture compression.
△ Multi-buffering (double, triple, quad buffering)
for smooth animation and video playback. -
Multiple video windows with hardware color space
conversion and filtering.
△ BRDF (Bidirectional Reflectance Distribution
Function) support Video acceleration for Direct
△ Show and MPEG-1, MPEG-2, and Indeo.
△ Supports hardware effects, such as: Motion Blur,
Depth of Field via D3D8.
△ Full support of DXTC and S3TC via DX and OpenGL
correspondingly.
△ Supports the large textures for photo-realistic
quality.

High-Quality 3D Feature:

△ Provides up to 1.6Gtexel (Gigatexel) fill rate -
3x improvement over GeForceTM with over 25M
triangles/sec through T&L/Setting.
△ Order independent Full Scene Multi-sample Anti-
aliasing.
△ 32-bit color with 32-bit z/stencil for better
images quality in high-fidelity 3D applications.
△ DirectX and S3TC texture compression.
△ Support multi-texturing, Hardware bump mapping
(Embossing, Dot Product3 & EMBM), light maps,
reflection maps, Full-Scene Hardware Anti-Aliasing
(HW FSAA), trilinear and 8-tap anisotropic
filtering.
△ Multi-buffering (double, triple, quad buffering)
for smooth animation and video playback.
△ Multiple video windows with hardware color space
conversion and filtering.
△ BRDF (Bidirectional Reflectance Distribution
Function) support Video acceleration for Direct
△ Show and MPEG-1, MPEG-2, and Indeo.
△ Supports hardware effects, such as: Motion Blur,
Depth of Field via D3D8.
△ Full support of DXTC and S3TC via DX and OpenGL
correspondingly.
△ Supports the large textures for photo-realistic
quality.

DDR
Double Data Rate transfers allows for data to be fetched on both the rising and falling edges of the clock thus doubling the effective transfer rate of the clock. For example a 100MHz DDR clock would achieve a peak transfer rate equal to that of a 200MHz clock. The effective transfer rate is equal to the clock frequency multiplied by the bus width, doubled.



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