|  3D Blaster 
GeForce2 MX400 Incredible Scorching Graphics With The Complete 
    Accelerator 
    Introducing the game accelerator for the masses - Creative 3D Blaster 
    ?GeForce2 MX400. Powered by the NVIDIA ?Geforce2 MX400™ GPU, this incredible 
    accelerator with 2nd-generation Transform and Lighting (T&L) engines easily 
    deliver up to 20 million triangles per second. Featuring the NVIDIA Shading 
    Rasterizer (NSR), 3D Blaster GeForce2 MX400 includes advanced per-pixel 
    shading capabilities for realistic visual effects and fill rates of up to 
    800 Megatexels per second. And with 32MB of Single Data Rate (SDR) memory 
    operating at 350MHz with 2.7GB/sec of dedicated graphic memory bandwidth, 
    you抣l have all the power you need at an affordable price.  
    Best of all, the 3D Blaster GeForce2 MX400 includes everything you would 
    have expected from a 3D accelerator: 256-bit graphics architecture, true 
    color 32-bit 3D rendering, 32-bit Z/stencil buffer, texture modulation for 
    Direct3D? OpenGL?and superior video capabilities including MPEG1 and MPEG2 
    playback.  
    Transform & Lighting 
    Mainstream computers come with different CPU processing speeds which have 
    been known to constrain game developers to simple environments and square 
    joint figures with blockheads. However, the rules have changed with the 
    2nd-generation T&L engines. 3D Blaster GeForce2 MX400 processes the entire 
    pipeline and delivers 20 million triangles per second - allowing game 
    developers the freedom to program for more detailed graphics and, makes the 
    game or work extremely realistic and interesting.  
    
       | 
  
  
    | Feature | 
    Description | 
  
  
    | Architecture Highlights | 
  
  
    | Graphics Architecture | 
    256-bit | 
  
  
    | Onboard Memory | 
    64MB 
    High-Speed SDR RAM at 166MHz | 
  
  
    | RAMDAC | 
    350MHz | 
  
  
    | AGP 4X with Fast Write | 
    Yes | 
  
  
    | Peak Fill Rate (Pixels/Sec) | 
    400 Million | 
  
  
    | Triangles Per Second (Peak Rate) | 
    20 Million | 
  
  
    | Integrated T & L Engine | 
    Second 
    Generation | 
  
  
    | 3D Rendering Pipelines | 
    2 | 
  
  
    | Texture-Mapped, Lit Pixels Per Clock Cycle | 
    4 | 
  
  
    | Single Pass Multi-Texturing Support | 
    Yes | 
  
  
    | 3D Features | 
  
  
    | Transform & Lighting Engine | 
    Second 
    Generation | 
  
  
    | Graphics Processor Unit | 
    
    NVIDIA?GeForce2 MX400 | 
  
  
    | Render with Geometry | 
    Yes | 
  
  
    | Complete DirectX 7 Support | 
    And DirectX 
    8a support with, optimized Direct3D?and OpenGL?acceleration | 
  
  
    | 100% Hardware Triangle Setup | 
    Yes | 
  
  
    | Cubic Environment Mapping in Hardware | 
    Yes | 
  
  
    | Texture Blend Support | 
    
    
      - Shading and lighting 
 
      - Projective textures 
 
      - Bump mapping 
 
      - Texture modulation 
 
      - Light and reflection maps 
 
      - Procedural textures 
 
      - Texture Compression 
 
      - Fog and Depth Cueing 
 
      - Radial or linear
 
     
     | 
  
  
    | Backend Blend | 
    Yes | 
  
  
    | Per Pixel Perspective Correct Texture Mapping | 
    Yes | 
  
  
    | Full Scene, Order Independent Anti-Aliasing | 
    Yes | 
  
  
    | Z-Buffer | 
    Yes | 
  
  
    | Stencil Buffer | 
    Yes | 
  
  
    | Advanced per-pixel, perpective-correct texturing | 
    Yes | 
  
  
    | Fog and Depth Cueing | 
    Yes | 
  
  
    | 2D Features | 
  
  
    | Hardware Acceleration (Windows GDI) | 
    Yes | 
  
  
    | Fast 32-Bit VGA/SVGA Support | 
    Yes | 
  
  
    | Multi-Buffering | 
    Yes | 
  
  
    | Video Support | 
  
  
    | Video Acceleration (DirectShow, MPEG-1, MPEG-2, Indeo) | 
    Yes | 
  
  
    | X & Y Smooth Up and Down Scaling with Filtering | 
    Yes | 
  
  
    | Per-Pixel Color Keying | 
    Yes | 
  
  
    | Multiple Video Windows | 
    Yes | 
  
  
    | Hardware Color Space Conversion/Filtering | 
    Yes | 
  
  
    | Video Port Support | 
    No | 
  
  
    | Card Specifications | 
  
  
    | AGP 4X with Fast Writes | 
    Yes | 
  
  
    | VESA DDC2B + DPMS | 
    Yes | 
  
  
    | Graphics Engine | 
    
    NVIDIA?GeForce2 MX400 | 
  
  
    | Integrated RAMDAC | 
    350MHz | 
  
  
    | MPEG-1, MPEG-2 and Full Motion Video | 
    Yes | 
  
  
    | Motion Compensation for MPEG-2 Decoding | 
    Yes | 
  
  
    | Full Plug and Play | 
    Yes | 
  
  
    | Multi-Monitor Support | 
    Yes | 
  
  
    | TV Output with S-Video Connector | 
    No | 
  
  
    | Drivers | 
  
  
    | Windows 95/98 Display Driver | 
    Yes | 
  
  
    | Windows NT Drivers | 
    Yes. And 
    Windows 2000 | 
  
  
    | OpenGL ICD for Windows 95 and NT 4.0 | 
    Yes. And for 
    Windows 98 and Windows 2000. | 
  
  
    | VBE 2.0 Compliant | 
    N.A. | 
  
  
    | VBE 3.0 Compliant | 
    Yes |