3D Blaster GeForce2 Titanium
    
    Puts the real world on screen. 
    With high-end power and competitive pricing, the 3D Blaster® GeForce2™ 
    Titanium sets the standard for quality and value. Never before has so much 
    performance been priced so affordably, bringing users all the GeForce2™ 
    advantages of fast 250MHz processing speeds and 64MB of DDR RAM allied to 
    supreme flexibility in 2D and 3D video. With Second Generation T&L and the 
    NVIDIA® Shading Rasterizer™, this card creates worlds that come alive on the 
    screen, with incomparable resolution up to 2048x1536 and accuracy that fills 
    the most complex scenes with detail. Optimised support for DirectX®, 
    OpenGL®, per-pixel bump mapping and many other features add to the visual 
    capabilities. 
    Fast - 250MHz core clock speed, 350MHz RAMDAC and 64MB DDR memory at 
    400MHz, 6.4GB/sec. bandwidth 
    Smart - High-Performance Hardware Anti-aliasing, optimised DirectX and 
    OpenGL acceleration, 256-bit graphics engine, 31M triangles/sec. 
    Flexible -TV-Out connectivity 
    Adaptable - AGP 1x, 2x, 4x support 
    Powerful - High-quality texture filtering (including anisotropic) and 
    advanced per-pixel, perspective-correct texturing and shading 
    Versatile - Video acceleration for DirectShow, MPEG-1, MPEG-2, and Indeo
    
    
    
    Specifications 
    Architectural Highlights
    2nd-generation T&L Engines 
    NVIDIA Shading Rasterizer (NSR) 
    Double Data Rate (DDR) Memory 
    DirectX® 7 Texture Compression 
    2GigaTexel /sec Fill Rate 
    1 Billion Pixels/sec Rendering Power 
    31M triangles/sec through T&L and Setup 
    6.4 GB/sec Memory Bandwidth 
    NVIDIA Unified Driver Architecture™ 
    4 anisotropic filtered pixels/clock 
    TV-Out 
    Specification
    256-bit graphics architecture 
    AGP 1X, 2X and 4X support, including Fast Writes and Execute Mode 
    Maximum 3D/2D resolution of 2048*1536 @ 60Hz 
    Memory configurations, 64MB of DDR @ 400MHz 
    3D Features
    Second generation 256-bit GPU architecture 
    32-bit color 
    32-bit Z/stencil buffer 
    Integrated hardware transform engine 
    Integrated hardware lighting engine 
    8 lights per rendering pass 
    Any combination of infinite, local, directional or spot 
    Colored lights
    NVIDIA Shading Rasterizer
    Real-time per-pixel effects 
    Dot3 bump mapping 
    Emboss bump mapping 
    BRDF 
    Multitexture and multipass 
    Procedural textures 
    Stencil 
    Stipple 
    Fog radial or linear 
    Depth cueing
    Cube environment mapping
    Reflection maps 
    Accurate, real-time environment reflections
    Microsoft DircetX texture compression 
    2D Features
    High Performance 256-bit 2D acceleration
    Optimized for multiple color depths including 32, 24, 16,15 and 8-bits 
    per pixel 
    True-color hardware cursor 
    Multi-buffering (double, triple, quad buffering) for smooth animation and 
    video playback
    X and Y smooth upscaling and downscaling 
    Per-pixel color keying 
    Multiple video windows with hardware color space conversion (YUV 4:2:2 
    and 4:2:0) and 5-tap horizontal by 3-tap vertical filtering 
    DVD sub-picture alpha blended compositing 
    Video acceleration for DirectShow, MPEG-1, MPEG-2, and Indeo 
    Operating systems
    Windows XP 
    Windows 2000 
    Windows Me 
    Windows NT® (all) 
    Windows 98, Windows 95 
    Linux Compatible 
    API support
    OpenGL 1.3 and lower 
    Microsoft DirectX 
    COMPATIBILITY
    NVIDIA Unified Driver Architecture (UDA) 
    Fully-compliant professional OpenGL 1.3 support for all Linux and Windows
    
    operating systems 
    WHQL-certified for Windows XP, Windows Me, Windows 2000, Windows NT, and 
    Windows 98 
    Warranty
    3-year limited hardware warranty covering parts and labour