3D Blaster GeForce3 TI200 
      
    Blazing Hot Graphics For An Incredibly Life-Like Experience  
    Creative unveils another earth-shattering 3D graphics accelerator - 
    Creative 3D Blaster® GeForce3 Titanium 200. Powered by the NVIDIA® 256-bit 
    nfiniteFX™ Engine and Lightspeed Memory Architecture™, 3D Blaster GeForce3 
    Titanium 200 injects more life into today抯 world of computer-generated 
    graphics with unprecedented visual effects and sizzling frame rates.  
    The powerful nfiniteFX Engine features new shadow buffer technology and 
    3D textures to create almost life-like characters and environments, while 
    Lightspeed Memory Architecture delivers fluid graphical motions for even the 
    most complex 3D scenes. 3D Blaster GeForce3 Titanium 200 has the power to 
    process a massive 700 billion operations per second and fill rates of up to 
    2.8 billion AA samples per second. Together with 64MB of Double Data Rate (DDR) 
    memory operating effectively at 400MHz, equivalent to 6.4GB/sec of dedicated 
    graphics memory bandwidth, you抣l have all the power to tackle the most 
    demanding 3D games or applications.  
    For photo-realistic visual effects at smothering frame rates, sizzle up 
    your PC with the Creative 3D Blaster GeForce3 Titanium 200 today!  
    
       | 
  
  
    | Feature | 
    Description | 
  
  
    | Architecture Highlights | 
  
  
    | Graphics Architecture | 
    256-bit | 
  
  
    | Onboard Memory | 
    64MB 
    Ultra-High-Speed DDR RAM at 400MHz | 
  
  
    | RAMDAC | 
    350MHz | 
  
  
    | AGP 4X with Fast Write | 
    Yes | 
  
  
    | Peak Fill Rate (Pixels/Sec) | 
    2.8 Billion | 
  
  
    | Triangles Per Second (Peak Rate) | 
    - | 
  
  
    | Integrated T & L Engine | 
    Second 
    Generation | 
  
  
    | 3D Rendering Pipelines | 
    4 | 
  
  
    | Texture-Mapped, Lit Pixels Per Clock Cycle | 
    8 | 
  
  
    | Single Pass Multi-Texturing Support | 
    Yes | 
  
  
    | 3D Features | 
  
  
    | Transform & Lighting Engine | 
    Second 
    Generation | 
  
  
    | Graphics Processor Unit | 
    
    NVIDIA?GeForce3 Ti200 | 
  
  
    | Render with Geometry | 
    Yes | 
  
  
    | Complete DirectX 7 Support | 
    And DirectX 
    8a support, with optimized Direct3D?and OpenGL?acceleration | 
  
  
    | 100% Hardware Triangle Setup | 
    Yes | 
  
  
    | Cubic Environment Mapping in Hardware | 
    Yes. Dual 
    Cube Environment Mapping. | 
  
  
    | Texture Blend Support | 
    Yes | 
  
  
    | Backend Blend | 
    Yes | 
  
  
    | Per Pixel Perspective Correct Texture Mapping | 
    Yes | 
  
  
    | Full Scene, Order Independent Anti-Aliasing | 
    Yes | 
  
  
    | Z-Buffer | 
    Yes | 
  
  
    | Stencil Buffer | 
    Yes | 
  
  
    | Advanced per-pixel, perpective-correct texturing | 
    Yes | 
  
  
    | Fog and Depth Cueing | 
    Yes | 
  
  
    | 2D Features | 
  
  
    | Hardware Acceleration (Windows GDI) | 
    Yes | 
  
  
    | Fast 32-Bit VGA/SVGA Support | 
    Yes | 
  
  
    | Multi-Buffering | 
    Yes | 
  
  
    | Video Support | 
  
  
    | Video Acceleration (DirectShow, MPEG-1, MPEG-2, Indeo) | 
    Yes | 
  
  
    | X & Y Smooth Up and Down Scaling with Filtering | 
    Yes | 
  
  
    | Per-Pixel Color Keying | 
    Yes | 
  
  
    | Multiple Video Windows | 
    Yes | 
  
  
    | Hardware Color Space Conversion/Filtering | 
    Yes | 
  
  
    | Video Port Support | 
    No | 
  
  
    | Card Specifications | 
  
  
    | AGP 4X with Fast Writes | 
    Yes | 
  
  
    | VESA DDC2B + DPMS | 
    Yes | 
  
  
    | Graphics Engine | 
    
    NVIDIA?GeForce3 Ti200 | 
  
  
    | Integrated RAMDAC | 
    350MHz | 
  
  
    | MPEG-1, MPEG-2 and Full Motion Video | 
    Yes | 
  
  
    | Motion Compensation for MPEG-2 Decoding | 
    Yes | 
  
  
    | Full Plug and Play | 
    Yes | 
  
  
    | Multi-Monitor Support | 
    Yes | 
  
  
    | TV Output with S-Video Connector | 
    Yes. And DVI 
    output to digital LCD panels | 
  
  
    | Drivers | 
  
  
    | Windows 95/98 Display Driver | 
    Yes | 
  
  
    | Windows NT Drivers | 
    Yes. And 
    Windows 2000 and Windows XP. | 
  
  
    | OpenGL ICD for Windows 95 and NT 4.0 | 
    Yes. And for 
    Windows 98, Windows 2000 and Windows XP. | 
  
  
    | VBE 2.0 Compliant | 
    N.A. | 
  
  
    | VBE 3.0 Compliant | 
    Yes |