3D Blaster GeForce 2 MX200
    
    Amazing Graphics performance at a great price. 
    The Creative GeForce2 MX200™ has been designed as the perfect upgrade for 
    any PC gamer. It offers excellent performance at an exceptional price, along 
    with advanced technical features. 
    Although positioned and priced at entry level, the MX200 is a highly 
    advanced solution. Built around the NVIDIA® engine, with 32MB of SDR RAM as 
    standard, it delivers full 3D graphics acceleration, second generation 
    Transform and Lighting (T&L) and NVIDIA Shading Rasteriser™ (NSR). And 
    that’s not all! It also incorporates high-end special features like Cube 
    Environment Mapping, Per-Pixel dot product 3 Bump Mapping, DirectX® Texture 
    Compression and High-Performance Hardware Anti Aliasing. The result? Some of 
    the most stunning and realistic visuals at any price. 
    Creative GeForce2 MX200™ is available for AGP bus. 
    32MB of SDR RAM 
    Second generation Transform and Lighting 
    Cube Environment Mapping 
    Bump Mapping 
    Hardware Anti Aliasing 
    3D Graphics acceleration 
    Superb games bundle: Rage Rally and Midnight GT 
     
    Architectural Highlights 
    NVIDIA Unified Driver Architecture™ 
    High-Definition Video Processor 
    2nd-generation T&L Engines 
    Per-Pixel Shader 
    Single Data Rate (SDR) Memory 
    AGP 4X support, with Fast Writes 
    Specification 
    Memory configuration 32MB of SDR 
    700M texel Fill Rate 
    20M triangles/sec through T&L and Setup 
    4 texels per clock with HyperTexel™ 
    300MHz Palette-DAC 
    3D Features 
    DirectX & S3TC Texture Compression 
    Optimised DirectX and OpenGL acceleration 
    4 texture-mapped, filtered, lit texels per clock cycle 
    Single pass multi-texturing 
    Hardware Anti-Aliasing 
    32-bit Colour with 32-bit Z/Stencil 
    High Quality Texture Filtering, including Anisotropic 
    Advanced per-pixel, perspective-correct texturing and Shading 
    Per-pixel dot product 3 bump mapping 
    Per-pixel lighting and shading 
    Cube environment mapping 
    Projective textures 
    Procedural textures 
    Multi-texture and multi-pass 
    Texture modulation 
    Light maps 
    Reflection maps 
    BRDF Support: Bi-Directional Reflectance Distribution Functions 
    DirectX texture compression 
    Fog and Depth Cueing 
    Radial or Linear 
    Per-vertex or per-pixel 
    2D Features 
    High Performance 2D acceleration 
    Optimised for multiple colour depths including 32, 24, 16,15 and 8-bits 
    per pixel 
    True-colour hardware cursor 
    Multi-buffering (double, triple, quad buffering) for smooth animation and 
    video playback 
    X and Y smooth upscaling and downscaling 
    Per-pixel colour keying 
    Multiple video windows with hardware colour space conversion (YUV 4:2:2 
    and 4:2:0) and 5-tap horizontal by 3-tap vertical filtering 
    DVD sub-picture alpha blended compositing 
    Video acceleration for DirectShow, MPEG-1, MPEG-2, and Indeo 
    Drivers 
    Windows 95, Windows 98, Windows 2000, Windows Me and Windows NT 4.0 
    display drivers 
    Fully compatible with Microsoft DirectX 
    Fully compliant support for OpenGL 1.2 for all Windows operating systems
    
    Warranty 
    3-year limited hardware warranty covering parts and labour