3D Blaster GeForce 2 MX200 PCI
    
    Better graphics performance for the PCI bus. 
    The 3D Blaster® 2 MX200™ PCI brings advanced NVIDIA® chipset technology 
    to the non-AGP PC market. An ideal and affordable upgrade choice for the 
    general PC user, perhaps with an older PC, this new graphics card is an 
    excellent tool for going beyond the limitations of motherboard graphics 
    chips or generic PCI graphics cards. Designed for general use, it supports 
    everyday gaming, web browsing and office applications, using NVIDIA® 
    features to support faster screen refreshes and crisper graphics. Supplied 
    with 32MB of SDR RAM, features include second generation T&L, the NVIDIA® 
    Shading Rasteriser™, Cube Environment Mapping, Per-Pixel Bump Mapping, and 
    High-Performance Hardware Anti Aliasing, plus support for DirectX®.
    Better performance - very affordable pricing. 
    An excellent upgrade choice for the older PC, PCs with motherboard 
    graphics, non-AGP PCs. 
    Faster screen action, clearer images, better 3D effects. 
    Second generation T&L plus NVIDIA® Shading Rasteriser™. 
    DirectX® Texture Compression and High-Performance Hardware Anti-Aliasing.
    
    Advanced NVIDIA® technologies for compatibility, quality and reliability.
    
    Architectural Highlights 
    NVIDIA® Unified Driver Architecture™ 
    High-Definition Video Processor 
    2nd-generation T&L Engines 
    Per-Pixel Shader 
    Single Data Rate (SDR) Memory 
    Specification 
    Memory configuration 32MB of SDR 
    700M texel Fill Rate 
    20M triangles/sec through T&L and Setup 
    4 texels per clock with HyperTexel™ 
    300MHz Palette-DAC 
    3D Features 
    DirectX® & S3TC Texture Compression 
    Optimized DirectX® and OpenGL® acceleration 
    4 texture-mapped, filtered, lit texels per clock cycle 
    Single pass multi-texturing 
    Hardware Anti-Aliasing 
    32-bit Color with 32-bit Z/Stencil 
    High Quality Texture Filtering, including Anisotropic 
    Advanced per-pixel, perspective-correct texturing and shading 
    Per-pixel dot product 3 bump mapping 
    Per-pixel lighting and shading 
    Cube environment mapping 
    Projective textures 
    Procedural textures 
    Multi-texture and multi-pass 
    Texture modulation 
    Light maps 
    Reflection maps 
    BRDF Support: Bi-Directional Reflectance Distribution Functions 
    DirectX® texture compression 
    Fog and Depth Cueing 
    Radial or Linear 
    Per-vertex or per-pixel 
    2D Features 
    High Performance 2D acceleration 
    Optimized for multiple color depths including 32, 24, 16,15 and 8-bits 
    per pixel 
    True-color hardware cursor 
    Multi-buffering (double, triple, quad buffering) for smooth animation and 
    video playback 
    X and Y smooth upscaling and downscaling 
    Per-pixel color keying 
    Multiple video windows with hardware color space conversion (YUV 4:2:2 
    and 4:2:0) and 5-tap horizontal by 3-tap vertical filtering 
    DVD sub-picture alpha blended compositing 
    Video acceleration for DirectShow, MPEG-1, MPEG-2, and Indeo 
    Drivers 
    Windows® 98, Windows® 2000, Windows® Me, Windows® NT 4.0 and Windows® XP 
    display drivers 
    Fully compatible with Microsoft® DirectX® 
    Fully compliant support for OpenGL® 1.2 for all Windows® operating 
    systems 
    Warranty 
    2-year limited hardware warranty covering parts and labour