GF26D

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nVIDIA GeForce2 MX 200, 32MB DDR, Integrated 2D/3D Graphics/Video Accelerator

Controller
nVIDIA GeForce2 MX 200
256-bit GPU 2D/3D Graphics and Video Accelerator

Bus Type
AGP 2x/4x

Memory
32MB DDR SDRAM

Integrated RAMDAC
350MHz

Horizontal Sync Signals
31.5KHz-127KHz

Vertical Refresh
60Hz - 240Hz

Monitors Supported
Standard and Multi-frequency Analog Monitors
DDC2B Plug and Play

Connectors
DB-15 analog monitor connector (VESA DDC2B)
S-Video and A/V connector for TV-Out

TV-Out Supported
PAL/NTSC TV-Out system with flick filter

Video Playback
MPEG-I/II, DVD, Indeo, and Cinepak
8:1 upscaling and downscaling
Motion compensation for full speed DVD
Multiple video windows with hardware color space conversion and filtering

High-Quality 3D Feature Set
NVIDIA 2nd- Generation 256-bit GPU with new T&L
NVIDIA 2nd-generation T&L Engine
Hardware 256-bit 2-Pipe Rendering Engine
Hardware 256-bit 2 Texture/Pixel 3D Engine
700+ Mtexels Fill Rate
25M Triangles/sec through T&L and Setup Engine
NVIDIA Shading Rasterizer
Per Pixel Shading in a single pass
4 texels per clock
Cube Environment Mapping
Order Independent Full Scene Multisample Anti-aliasing
Single pass multi-texturing
32-bit Z/Stencil Buffer (floating point or integer)
High Performance Hardware Anti-Aliasing
32-bit ARGB rendering with destination alpha
High Quality Texture Filtering, including Anisotropic
Alpha-Blending and Specular Highlights
Advance per-pixel, perspective-correct texturing
32 bits true color Texture Mapping
DirectX and S3TC texture compression

High Performance 256-bit 2D acceleration
Optionzed for multiple color depths including 32, 24, 16, 15 and 8-bits per pixel
True-color hardware cursor
Multi-buffering (double, triple, quad buffering) for smooth animation and video playback

Visually Stunning Interative 3D
Optimized DirectX and OpenGL acceleration
256-bit graphics engine
4 texture-mapped, filtered, lit texels per clock cycle
Single-pass multitexturing
32-bit colors, Z/stencil buffer
High quality texture filtering, including anisotropic
Advanced per-pixel lighting, texturing, and shading
Complete DirectX 7 support

Drivers
Windows 9x, NT4.0 and Windows 2000 Display Drivers
Support DirectDraw, Direct3D, DirectVideo and ActiveX
OpenGL ICD for Win9x, NT, Windows 2K and Linux

Minimum System Requirement
Intel Pentium II-base system or compatible systems
One available AGP slot
Windows 9x or Windows 2000 OS
Windows NT4.0 with Service Pack 5 or 6
Linux OS
64MB system memory or more

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